Mod Should Not Have Archive Field Before Upload

gamemanual:modinstallation

Table of Contents

Mod Installation

Downloading and installing a mod

Steam Workshop

The key hub for downloading mods is the Steam Workshop.

Login to Steam in a browser or your Steam Client, navigate to the workshop and subscribe to mod. The modernistic will exist automatically downloaded and updated.

Manual Modernistic Installation

Before installing a mod, it is required to download the modernistic. Unremarkably, manually downloaded mods are packed in file archives. Common archive formats are:

  • .zip: This format tin be opened past Windows Explorer and Linux themselves.

  • .rar: This format can be opened past software like seven-Zip.

  • .7z: This format tin be opened past software similar 7-Zip.

To install the mod, extract the archive into the Ship Fever two modernistic folder which is located in userdata/.../mods. Make sure that the modernistic has its ain folder within the "..\mods" binder. The folder of the mod itself should have the format author_modname_number where the author and modname do not contain special characters and the version number is i or higher. Without the trailing number, the mods will not be visible to the game.

In some cases, another binder encapsulating the folder of the mod with the aforementioned name is created while unpacking the mod. A constellation similar mods/modname_1/modname_1/modern.lua is not valid!

Ensure that the modernistic.lua and other contents are one level below the mods-binder, not two levels.

Mod versions

Y'all can take multiple versions of mods installed for savegame compatibility. When starting a new game, you only see the latest version (with the highest version number) in the modern selection.

Enabling a Mod

To enable mods, either press the SETTINGS… button while setting up a new game or click on the Show OPTIONS button in the savegame load dialog.

The tabular array in the summit left corner contains all installed mods ane. In that location are several columns that can be used to sort the table:

  • Name is the title of the modernistic.

  • Tags are the tags that are set up past the modernistic author.

  • Authors is a list of mod authors

  • Source tells where the mod is installed. In that location are 4 possibilities:

    • automatically installed mods by Steam Workshop Subscription.

    • preinstalled mods by Urban Games.

    • mods that are in the staging area (mod evolution).

  • Enabled displays if the mod is enabled (green) or not (grey). To enable a mod, click on a gray toggle in this column, to disable it, click on a green toggle.

While in most cases information technology is no trouble to activate additional mods at a later point of the game, deactivating mods may accept a serious touch on in the integrity of the savegame. There are some indicators that might serve equally an orientation to estimate the impact. They can exist defined by the mod authors. Be enlightened that it'southward unlikely that a modern author tin test all possible combinations of mods and then these indicators are a skilful estimation only no definitive information.

Mods that are marked with a red triangle can't exist found by the game. This may happen if you lot want to play a strange savegame using dissimilar mods or might exist caused past some technical problems of the Steam Workshop update mechanics or a mod being removed from the Steam Workshop due to legal reasons. Click the icon to get to the Workshop page, where yous can subscribe to the missing mod or see the mod troubleshooting department for further information.

To change the loading order, activate the Show loading gild checkbox below the table 2. And so the loading order is visible by indices next to activated mods 3. Click on the number and apply 1 of the four arrows to move the mod in the loading order. The double arrows move the modern to the commencement or last place of the loading guild, the unmarried arrows move them by one identify.

In many cases it is not required to change the loading order. If y'all utilise some mods that override files of others or dispense them past script, they might exist needed to be loaded final. Some other mods might depend on scripts of other mods which take to be loaded before. Make certain that you activated all dependencies if a modern requires some, too. Usually the mod clarification or the clarification in the Steam Workshop or download location contain data regarding load order, dependencies and incompatibilities.

The correct section displays the mod names, preiew images and description 4. Some mods may provide some settings. These tin be tweaked in the red area too.

To unsubscribe from Steam Workshop mods, you tin press the UNSUBSCRIBE button on the correct 5 or get to the Steam Workshop.

Don't forget to salve the settings by pressing the Salve button in the bottom correct corner 6.

gamemanual/modinstallation.txt

· Last modified: 2021/09/27 xvi:06 by

yoshi

barbeebriam1955.blogspot.com

Source: https://www.transportfever2.com/wiki/doku.php?id=gamemanual:modinstallation

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